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Last updated: October 14, 2026
Contents
  1. Justice and Conflict Resolution
  2. Scale of Sanctions
  3. Inalienable Rights
  4. Manual of Rights and Rules for All Members
  5. Fundamental Rules
  6. 1. Tools
  7. 2. Rights Over the Tools
  8. 2.1. Rights over the use of TS
  9. 2.2. What are not rights over the use of TS
  10. 2.3. WhatsApp
  11. 2.4. Belonging to a Clan
  12. 2.5. Respect
  13. 2.6. Rights in the SinusBOT
  14. 2.7. Rights over YouTube, Facebook and WhatsApp channels
  15. 3. Rules on the Use of the Tools
  16. 3.1. Minor Offenses – Repeated violation results in expulsion
  17. 3.2. Serious Offenses – Violation results in expulsion or drastic punishments
  18. 4. Rights Within Seafight
  19. 4.1. The first 4 inalienable rights are in themselves rights of each player and, therefore, rights within the game
  20. 4.2. Rights over NPCs
  21. 4.3. What are NOT rights over NPCs
  22. 4.4. Restrictions over NPCs (Court Pacts)
  23. 4.5. Rights over items
  24. 4.6. Restrictions over items (Court Pacts)
  25. 4.7. Rights over repairs
  26. 4.8. What are NOT repair rights
  27. 4.9. Restrictions over repairs
  28. 4.10. Rights over War
  29. 4.11. What are NOT rights over War
  30. 5. Rules Within Seafight
  31. 5.1. Minor Offenses – Repeated violation will lead to expulsion
  32. 5.2. Former Members of the Alliance
  33. 6. War Mechanisms
  34. 6.1. War Commanders
  35. 6.2. War Room
  36. 6.3. Territory
  37. 6.4. Calls for Help
  38. 6.5. Non-Compliance with the War Mechanisms

Rights and Duties of All Members

Justice and Conflict Resolution

We know that we hold the power to govern, but we do not abuse that power in order to rule with tyranny. We want to carry our message, solidity and durability, and to transcend justly, through effort and sacrifice.

Conflicts must be resolved as follows:

  1. Only by the Alliance Council.
  2. Each conflict is discussed in private with those involved.
  3. Both versions are always heard with objectivity and transparency.
  4. There must be at least 3 judges in each resolution (from those mentioned in point 1), with no conflict of interest.
  5. If the severity of an offense needs to be measured, it will be put to a vote, for which the jury will designate at least 10 active members affiliated with the alliance holding the rank of council member or clan leader or higher. If it obtains more than 80% in favor, the offense will be minor; otherwise, it will be serious.
  6. Members of the Alliance Council are also members: they are judged as members, not as the Council, using the same mechanisms as any other member.

Base rule: "To err is human; to betray is a decision."

Scale of Sanctions

To be as fair as possible, sanctions must be progressive and proportionate:

  1. Minor errors (unconscious or isolated)
    • Example: not responding to a call once.
    • Action: verbal warning and a reminder of duties.
  2. Moderate offenses (repeated or due to negligence)
    • Example: taking a boarding that was reserved by someone else multiple times, failing to answer command calls.
    • Action: formal warning, temporary loss of privileges.
  3. Serious offenses (conscious actions against the alliance)
    • Example: sabotaging an ally, disrespecting a member.
    • Action: trial before the council and possible expulsion.
  4. Deliberate betrayal
    • Example: espionage, making pacts with enemies against the alliance.
    • Action: immediate and permanent expulsion, with no right of appeal.

Inalienable Rights

  1. Right to exist as a player.
  2. Right to defense: everyone has the right to defend themselves, both in and out of the water.
  3. Right to recognition of merit: every contribution (small or large) must be seen and valued. Those who fulfill their duties deserve respect and honor.
  4. Right to internal justice: no one should be expelled, punished or accused without a fair process or, at the very least, without the chance to defend themselves and have their version heard.
  5. Right to inner freedom: no one can force another to feel hatred, resentment or loyalty: those emotions belong to the player and are inalienable. The alliance demands conduct, not feeling: members are required to act with loyalty toward the members and the purpose of the alliance, not to feel it.

Manual of Rights and Rules for All Members

First, it is necessary to recall what being a member means:

Member: anyone who is considered to belong to any clan of the alliance. Anyone without a clan does not belong to the alliance and, therefore, is not a member.

Fundamental Rules

  1. The alliance stands above any clan and any individual: any action that harms the well-being of the alliance will be judged and punished.
  2. Loyalty to the purpose of the alliance: every member of the alliance, whether or not they belong to your clan, bears the same duty to support the alliance's plans and its objective (conduct is required, not feeling; see Inalienable Rights, 5).
  3. The rules apply equally to everyone, leaders included, without exceptions and without favoritism.

1. Tools

Tools are all the means that allow interaction among members. They therefore refer to the main forms of interaction.

Community tools:

  • 1.1. TS
  • 1.2. Discord
  • 1.3. Clan in Seafight
  • 1.4. WhatsApp Community
  • 1.5. BOT in TS
  • 1.6. YouTube, Facebook or WhatsApp channels

2. Rights Over the Tools

Right to use the tools:

2.1. Rights over the use of TS

  • 2.1.1. To enter the tools and the common rooms.
  • 2.1.2. To have permissions according to their role.
  • 2.1.3. To see the descriptions according to their role.
  • 2.1.4. To request permissions as appropriate to their role.
  • 2.1.5. To reach roles according to their effort and merit.
  • 2.1.6. To send messages in the specific rooms.
  • 2.1.7. To speak by voice in the rooms according to the power of the rooms.
  • 2.1.8. To send private messages, according to the power of others' right to receive them.
  • 2.1.9. To receive private messages, according to the power of others' right to send them.
  • 2.1.10. To enter TS even when not actively playing.
  • 2.1.11. To request the collaboration of the designated intermediaries for the sale or auction of accounts.

2.2. What are not rights over the use of TS

  • 2.2.1. Demanding permissions.
  • 2.2.2. Abusing the power of the permissions conferred by one's role.
  • 2.2.3. Selling or auctioning accounts without the designated intermediaries. Doing so on one's own is at one's own responsibility and the alliance does not answer for it.
  • 2.2.4. Selling any other product (doing so is at one's own responsibility).
  • 2.2.5. Spamming through messages or through room movements.
  • 2.2.6. Any form of abuse of the tool.

2.3. WhatsApp

To be in the global WhatsApp information and announcements group.

2.4. Belonging to a Clan

2.5. Respect

Right to be respected on any of the tools. Respect is understood as receiving polite treatment from the other individuals in the interaction.

2.6. Rights in the SinusBOT

  • 2.6.1. To have a user account, upload music and play it, respecting the queue and the room designated for this.
  • 2.6.2. To send it messages according to the power of their role and the purpose of the message.

2.7. Rights over YouTube, Facebook and WhatsApp channels

  • 2.7.1. To respectfully comment on any post without infringing the rights of others mentioned above.
  • 2.7.2. To comment on videos.
  • 2.7.3. To share the alliance's public content, without disclosing private information (see 3.2.1).

3. Rules on the Use of the Tools

The rules applied to the alliance's tools are presented below. Failure to comply due to ignorance does not exempt one from responsibility for the consequences (ATTENTION: the in-game chat is also considered a tool, so the rules presented here also apply to it, as well as to any mass communication medium such as YouTube, Facebook, WhatsApp, and similar.):

3.1. Minor Offenses – Repeated violation results in expulsion

  • 3.1.1. TS Mandatory: playing without being in TS results in a sanction.
  • 3.1.2. On all tools: respect all members in any channel, under any circumstances. Recommendation: try to use courteous, low-volume and friendly language. Insults are sanctionable if the person they are directed at files a complaint related to their right to be respected on the tools.
  • 3.1.3. Shouting or constantly interrupting in voice rooms. Entering while shouting or insulting will be strictly prohibited.
  • 3.1.4. Do not provoke with sarcasm or heavy-handed jokes.
  • 3.1.5. Abide by the rules of the room and by whoever is in charge of organizing it.
  • 3.1.6. Requests for help: know and correctly use the mechanisms for requesting help; ignorance of them does not exempt one from responsibility.
  • 3.1.7. Responding to requests for help: respond to mandatory calls for help (see 6.4.2) as long as they are made through the correct channel and by correctly using those mechanisms.
  • 3.1.8. Move to the AFK room if not active. ATTENTION: if a request for help that meets the conditions of 6.4.2.1 is made and you do not respond while in the activity rooms, you will be sanctioned; moving to the AFK rooms while active also results in a sanction.
  • 3.1.9. Any form of harassment is prohibited.
  • 3.1.10. Spam is prohibited.
  • 3.1.11. Do not leave the clan. Note: leaving the clan sends a message of no longer wanting to belong, and will be considered as such. It does not imply permanent expulsion, but it is a self-expulsion.
  • 3.1.12. Muting a teammate in important meetings for no apparent reason.

3.2. Serious Offenses – Violation results in expulsion or drastic punishments

  • 3.2.1. Privacy: everything said through the alliance's media and tools is private; disclosing it is considered BETRAYAL. Therefore, no content that is shared (2.7.3), on any medium, may disclose private information; doing so is considered BETRAYAL.
  • 3.2.2. Stealing: stealing money, accounts, or any property from any person, internal or external, is considered BETRAYAL.
  • 3.2.3. Impulsive conduct: leaving the clan on an emotional impulse, attacking the alliance, or going against the principles while justifying it by anger or any other strong emotion is considered BETRAYAL.
  • 3.2.4. Leaking strategies, agreements or conversations, even when these were shared through any channel other than those mentioned under tools.
  • 3.2.5. Defamation: speaking ill of the alliance to outsiders instead of resolving it internally is considered BETRAYAL.
  • 3.2.6. Harming the good name of the alliance: harassment, insults or toxicity toward outsiders that goes beyond the limits of the game. Abusing the alliance's name for unethical conduct that goes beyond the limits of the game.
  • 3.2.7. Lack of manners that does not represent the alliance: discriminatory comments (racism, sexism, homophobia, misogyny).
  • 3.2.8. Threats or serious conduct outside the game.
  • 3.2.9. NOT respecting the established hierarchy and the roles assigned within the alliance.

4. Rights Within Seafight

4.1. The first 4 inalienable rights are in themselves rights of each player and, therefore, rights within the game

  • 4.1.1. Right to defend oneself.
  • 4.1.2. Right to have one's ship.
  • 4.1.3. Right to have an identity.
  • 4.1.4. Right to be recognized for one's merits. NOTE: remember that inalienable rights are rights designed to guarantee the well-being of each individual. A right to sink whoever you want or do whatever you want in the game is not inalienable, because giving up sinking someone does not affect the integrity of your ship or of yourself within the game.
  • 4.1.5. Right to present evidence that supports the accused's version in any context of the game.

4.2. Rights over NPCs

  • 4.2.1. Universal right: every player may attack/board/kill any NPC.
  • 4.2.2. NPC Pact: every member has the right to make an "NPC Pact Request Execution". This pact means that whoever executes the pact request over an NPC gains the right to board it or to take its last shot, causing the other players to waive their corresponding right, that is, their right to board or kill it. This pact is accepted by each and every player upon joining the alliance and becoming a member; it is part of the privilege and commitment of being part of the alliance.

4.3. What are NOT rights over NPCs

  • 4.3.1. Asking for last shots or boardings for missions or any other purpose without executing the NPC Pact. Whoever decides to help you does so at their own responsibility.
  • 4.3.2. Claiming the NPC is yours because you spawned it and did not notice that whoever hit it or took the last shot was later helping to bring it out.
  • 4.3.3. Claiming an NPC is yours because you are a higher level, or because you are lower or weaker.

4.4. Restrictions over NPCs (Court Pacts)

If the alliance, in the name of the Alliance Council, decrees the execution of a court pact request over NPCs, then all members of the alliance will waive their rights (specified in the pact) in order to carry out the alliance's purposes set out in the pact.

  • 4.4.1. It is NOT a right of members to question the execution of court pacts, since this mandate is accepted as a universal pact upon joining the alliance.

4.5. Rights over items

  • 4.5.1. Every player has the right to free control of their items and their ship, as long as they do not harm the well-being of other members of the alliance or violate its rules.
  • 4.5.2. Fixed rule (does not depend on any pact): do not use smoke bombs on another member of the alliance when that member is not being attacked by an enemy and the action harms them.

4.6. Restrictions over items (Court Pacts)

When war calls are activated, the Court Pact on War will be activated, which defines clear rules for the well-being of the war and which apply only during it.

4.7. Rights over repairs

  • 4.7.1. Every player has the right to be repaired (not to repair whomever they wish).
  • 4.7.2. Every player has the right to file a complaint about repairs (if someone repairs without the consent of the person repaired).

4.8. What are NOT repair rights

  • 4.8.1. Repairing any player of the alliance.
  • 4.8.2. Demanding repairs because of an NPC, because they spawned the NPC, or related matters.
  • 4.8.3. Breaking the rules (not sinking an alliance member) because that member repaired them without asking.

4.9. Restrictions over repairs

  • 4.9.1. The alliance may declare a Court Pact for purposes that benefit everyone.

On War

4.10. Rights over War

  • 4.10.1. Everyone has the right to go to wars, and the duty to always attend them while they are active (see 5.1.6).
  • 4.10.2. Everyone has the right to sink anyone who is not marked as an ally or under a non-aggression pact.
  • 4.10.3. Everyone has the right to repair allied towers (by cannon fire or from the island).
  • 4.10.4. If you have been granted the power in the clan to set up towers, then you have the right to exercise it (holding this power is not mandatory; see 6.3.5).

Before continuing with the war rules, let us clearly define the concept of territory:

Territory:

Corresponds to the maps under the alliance's control, as long as the alliance recognizes them as its own. Taking a territory on one's own does not mean it belongs to the alliance and, therefore, war rules do not apply to that territory.

  • 4.10.5. Right to protect one's territory, that is, to prevent the enemy from taking it or from it ceasing to be one's territory (in the alliance, the territory belongs to everyone).
  • 4.10.6. Right to request help to defend the territory, as long as it is done through the appropriate mechanisms (see 6.4).
  • 4.10.7. Right to use the War Mechanisms, in accordance with their definitions and the role associated with the player.

4.11. What are NOT rights over War

  • 4.11.1. Proposing which islands are taken, or taking islands independently and then demanding that they be defended.
  • 4.11.2. Requesting help to attack enemy islands. Only the Court can determine this.
  • 4.11.3. Requesting a rescue in enemy territory. ATTENTION: requesting a rescue (a rescue is requested like any call for help; see 6.4) while in enemy territory is not a right; to do so you must flee to allied territory, or demonstrate that you were not the cause of the abuse. It is important to learn to respect the enemy: if you make the mistake of disrespecting the enemy, we will not allow others to then be obligated to defend you because of your errors.

5. Rules Within Seafight

5.1. Minor Offenses – Repeated violation will lead to expulsion

  • 5.1.1. Universal Rule: do not sink any member of the alliance. Any sink is at fault, not only the first one to sink.
  • 5.1.2. Respect the hierarchy of the alliance and the powers conferred on each of its members.
  • 5.1.3. Verbal disrespect through the game chat is prohibited.
  • 5.1.4. Repairing another player without first obtaining permission from the person who is going to be repaired is prohibited.
  • 5.1.5. Anyone without a clan does not belong to the alliance and, therefore, cannot file complaints.
  • 5.1.6. Playing without being in TS is prohibited. One must always answer the call to war; this implies being active, since whoever is not active should not attend.
  • 5.1.7. Universal Rule: abide by what is defined in the War Mechanisms, comply with what is established there, use the tools responsibly and in accordance with what is explained, and respect the rules associated with the pacts it proposes.

5.2. Former Members of the Alliance

  • 5.2.1. Any player who leaves a clan of the alliance and is accused of intentionally sinking members of the alliance will be punished according to the severity of the offense (the severity of the offense and the sanction are determined in accordance with "Justice and Conflict Resolution" and the Scale of Sanctions).

6. War Mechanisms

With the purpose of dominating the server, appropriate mechanisms have been defined for the well-being of our objective and its fulfillment.

The War Mechanisms are a universal treaty of the alliance: they must be complied with mandatorily and failure to comply is subject to sanction (see 6.5). They develop the rules of the Court Pact on War (4.6) and complement the rights and restrictions of sections 4.10 and 4.11.

6.1. War Commanders

  • 6.1.1. War Commanders are the main war mechanism.
  • 6.1.2. During War Room moments, their word is law and must be obeyed. Their order takes precedence over the obligation to defend the islands (6.3.1) and to answer calls for help (6.4.2); anyone who follows the order does not commit an offense by doing so.
  • 6.1.3. If there are no War Commanders when a war need arises, the Alliance Council will assume the responsibility of this role.

6.2. War Room

The War Room is the main war room. Outside this room, the word of the War Commanders is not law and the limitations on individual play that are specific to war do not apply; the other rules of these regulations remain in force. While in this room, all war rules must be followed without exception. One must always answer the call to war (5.1.6); this implies being active, since whoever is not active should not attend.

  • 6.2.1. Remain silent if you are not a War Commander or Alliance Council.
  • 6.2.2. Keep audio on at all times (to hear orders, even while remaining silent per 6.2.1).
  • 6.2.3. Be connected to the game and follow the commander's instructions.
  • 6.2.4. Be active the entire time you are in the room.
  • 6.2.5. Respect, both in and out of the water, all participants of the War Room.

6.3. Territory

Territory (as defined in 4.10) must be defended; therefore, the following rules will be followed at all times:

  • 6.3.1. Defend your own clan's islands, regardless of what you are doing at the moment they are attacked, unless a War Commander orders otherwise in the War Room (6.1.2).
  • 6.3.2. Try to defend the islands by your own strength.
  • 6.3.3. Do not attack any allied island.
  • 6.3.4. Do not take an island if it does not belong to the alliance's territory (4.11.1).
  • 6.3.5. Whoever has been granted the power to set up (4.10.4) must use it correctly, setting up the islands that are conquered from the territory. Whoever does not have the power cannot set up, and it is not mandatory to have it.
  • 6.3.6. All islands must be at maximum level and in offensive mode.

6.4. Calls for Help

Calls for help are permitted (4.10.6), but must comply with a series of rules.

6.4.1. Request for help

  • 6.4.1.1. Help can be requested from an ally at any time.
  • 6.4.1.2. Help must always be requested through messages in TS, and there must be evidence of this (3.1.6 and 3.1.7).

6.4.2. When attending is mandatory

  • 6.4.2.1. When an island is under attack, attending is mandatory only if:
    • 6.4.2.1.1. There is a fleet on the island.
    • 6.4.2.1.2. More than 5 enemies are attacking the island.
  • 6.4.2.2. In any other case, help may be requested, but it is subject to the willingness of others to help; compliance with the request cannot be demanded.
  • 6.4.2.3. In addition, attending will be mandatory when another rule or war mechanism of the alliance requires it (for example, the order of a War Commander in the War Room).
  • 6.4.2.4. If you are available with audio in TS and do not respond to a call for help under the conditions that make it binding (those of 6.4.2.1), you will be sanctioned (3.1.8).

6.4.3. What are NOT rights over calls for help

  • 6.4.3.1. Demanding that an ally attend, unless another rule or war mechanism of the alliance requires it (6.4.2).
  • 6.4.3.2. Breaking a rule as a personal criterion for help. That is, if you sink an ally because they did not help you in a context in which that ally was not violating any prior rule, then you will be sanctioned (5.1.1).
  • 6.4.3.3. Requesting a rescue while in enemy territory, under the terms of 4.11.3 (flee to allied territory or demonstrate that you were not the cause of the abuse).
  • 6.4.3.4. Requesting help to attack enemy islands; only the Court can determine this (4.11.2).

6.5. Non-Compliance with the War Mechanisms

  • 6.5.1. Abiding by the War Mechanisms is a Universal Rule (5.1.7). Non-compliance is sanctioned in accordance with the Scale of Sanctions and, if repeated, leads to expulsion.
  • 6.5.2. Failing to answer a call for help under the conditions established in 6.4.2 is sanctioned in accordance with 3.1.7, 3.1.8 and 6.4.2.4.
  • 6.5.3. Sinking an ally as retaliation for not receiving help is sanctioned in accordance with 5.1.1 and 6.4.3.2.
  • 6.5.4. The severity of each offense and its sanction are determined in accordance with "Justice and Conflict Resolution".
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